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ABOUT ME

Aspiring Hard surface 3D modeler and Environmental Technical Director, currently in the final year of studying Games Technology at Bournemouth University on track for a 2,1. I have 5 years’ experience using Industry standard software’s such as Autodesk Maya, Allegorithmic's Substance Painter, Pixologic's Zbrush and Epics Unreal Engine 4. I have a keen interest in creating unique models and environments for both film and games yet my passions have always been towards films.

 

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