top of page
![](https://static.wixstatic.com/media/11062b_66b9234563324488b85be02dcf1db183f000.jpg/v1/fill/w_1920,h_1080,al_c,q_90,enc_avif,quality_auto/11062b_66b9234563324488b85be02dcf1db183f000.jpg)
Robert Steward's
Portfolio
![55771756_2149052651850398_88214276384227](https://static.wixstatic.com/media/362a2e_4e64e2b451604a6ca543cb4a299a81e6~mv2.jpg/v1/fill/w_345,h_332,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/55771756_2149052651850398_88214276384227.jpg)
ABOUT ME
Aspiring Hard surface 3D modeler and Environmental Technical Director, currently in the final year of studying Games Technology at Bournemouth University on track for a 2,1. I have 5 years’ experience using Industry standard software’s such as Autodesk Maya, Allegorithmic's Substance Painter, Pixologic's Zbrush and Epics Unreal Engine 4. I have a keen interest in creating unique models and environments for both film and games yet my passions have always been towards films.
bottom of page